
Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer senior editor Bryant Francis. Music by Mike Meehan. Published every other Friday.
Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer senior editor Bryant Francis. Music by Mike Meehan. Published every other Friday.
Episodes

20 minutes ago
20 minutes ago
This week on the Game Developer Podcast, we conclude our run of episodes recorded from the show floor of the 2026 GDC Festival of Gaming with a conversation about NetEase Games’ Marvel Rivals. The 2024 hero shooter defied the odds to become one of the most successful multiplayer games of the decade, with hundreds of thousands of players logging in each day and chatting on “the largest gaming Discord server” to date.
Publishing and Marketing Lead Yachen Bian and Executive Producer Danny Koo joined us for a stellar conversation about running a gargantuan live service game in 2026, working with Marvel to make the game’s unique character skins, and the various ways NetEase tries to support players of all backgrounds.
Learn more about Marvel Rivals: https://www.marvelrivals.com/
Learn more about NetEase Games: https://www.neteasegames.com/
Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau

Friday May 01, 2026
#69 - We tested the Steam Controller ft. Alessandro Fillari
Friday May 01, 2026
Friday May 01, 2026
This week on the Game Developer podcast, we’re diving into Valve’s newest piece of hardware: the Steam Controller. The company behind Steam provided Game Developer with a pair of controllers to stress-test their capabilities, so we recruited regular contributor Alessandro Fillari to help us analyze the new device.
We stress-tested the controller on first-person shooters, triple-A action games, colony sims, and real-time strategy games. For the most part, the controller impressed us—but what impact do we think it will have on the market? Who will want to pony up for a premium PC controller? These and other questions will be answered on today’s episode.
Read more from Alessandro Fillari: https://afillari.pressfolios.com/
Learn more about the Steam Controller: https://store.steampowered.com/sale/steamcontroller
Read more of our Steam Controller coverage: https://www.gamedeveloper.com/pc/-millimeters-matter-inside-the-steam-controller-s-flawless-physical-design
(Note: this episode was recorded before Valve revealed the price of the Steam Controller)
Disclaimer: This episode was recorded before Valve unveiled the release date and pricing of the Steam Controller
Game Developer, Omdia, and GDC Festival of Gaming are sibling organizations under Informa.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau

Friday Apr 17, 2026
Friday Apr 17, 2026
This week on the Game Developer podcast, writer and self-avowed former theater kid Alexa Ray Corriea joins Bryant Francis live on the show floor at the 2026 GDC Festival of Gaming for a conversation about the craft of writing, how juniors can build their skills entering the game industry, and how the industry needs to better support rising developers.
Corriea has spent her career learning not just how to be a better writer, but how to collaborate with the many disciplines that bring games to life. That experience has been a two-way street of course—after all, in game development, anyone who isn’t as familiar with another person’s field runs the risk of giving counterproductive feedback that makes for a worse work environment.
Follow Alexa Ray Corriea on Bluesky: https://bsky.app/profile/alexaray.bsky.social
Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.
- - -
The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau

Friday Apr 03, 2026
#67 - Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche
Friday Apr 03, 2026
Friday Apr 03, 2026
This week on the Game Developer Podcast, Owlchemy Labs Chief Executive Owl Andrew Eiche joins Bryant Francis for a fly-by-the-seat-of-your-pants interview from the show floor of the 2026 GDC Festival of Gaming. There was only one slight issue involving a forgotten laptop.
Who among us hasn’t forgotten the recording device they need for the first-ever podcast in a brand new podcast booth at a huge major event? Luckily, we decided to turn mishap into opportunity and ask Eiche about his own hair-raising moments in game development before springboarding off into a great chat about game design.
Learn more about Owlchemy Labs: https://owlchemylabs.com/
Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.
- - -
The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau

Friday Mar 20, 2026
#66 - The GDC 2026 wrap-up show
Friday Mar 20, 2026
Friday Mar 20, 2026
This week on the Game Developer podcast, our whole team—editorial director Alissa McAloon, editor-in-chief Danielle Riendeau, and news editor Chris Kerr—join senior editor Bryant Francis for a wrap-up conversation about the 2026 GDC Festival of Gaming.
What were the vibes like? What were the coolest games we saw? Is this the first-ever appearance of a sound board on the Game Developer podcast? These and other questions will be tackled in front of a tiny live audience as we deliriously recap a madcap week.
Author profiles:
Alissa McAloon - https://www.gamedeveloper.com/author/alissa-mcaloon
Danielle Riendeau - https://www.gamedeveloper.com/author/danielle-riendeau
Chris Kerr - https://www.gamedeveloper.com/author/chris-kerr
Bryant Francis - https://www.gamedeveloper.com/author/bryant-francis
Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.
- - -
The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau

Friday Mar 06, 2026
GDC Side Quest - The craft of voice acting with Jennifer Hale
Friday Mar 06, 2026
Friday Mar 06, 2026
It’s time for another episode of GDC Side Quest! This month, GDC Festival of Gaming content marketing manager Beth Elderkin sits down with the legendary actress Jennifer Hale, best known for work in the Mass Effect trilogy, Star Wars: Knights of the Old Republic…and the cult animated show Totally Spies?
Today Hale is swinging by the show to discuss the modern landscape of voice acting, how developers can collaborate with performers to make better games, and discuss the impact of generative AI in the aftermath of the SAG-AFTRA strike.
Learn more about GDC Festival of Gaming: https://gdconf.com/
Learn more about Jennifer Hale: https://www.jenniferhale.com/about-jennifer
Learn more about Skillshub.life: https://acting.skillshub.life/
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau

Friday Feb 27, 2026
Friday Feb 27, 2026
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This week on the Game Developer Podcast, Hooded Horse CEO Tim Bender joins us to discuss his journey into the world of video game publishing, what he’s learned, and why he feels many publishers aren’t doing right by developers (in a way that ultimately hurts their own business). The landscape of video game publishing has changed immensely since the heydays of companies like Electronic Arts and Activision Blizzard. Gone are the titans funding big games from big companies, now there are a number of mid-sized publishers supporting mid-sized-and-tiny studios. But not all publishers are created equal, and even the best-intentioned ones can leave developers in a rough spot. Bender breaks down how Hooded Horse works with its partners and makes the case for why everyone benefits if a publisher prioritizes partnerships over long-term profits. Learn more about Hooded Horse: https://www.hoodedhorse.com/ |
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau

Friday Feb 13, 2026
Friday Feb 13, 2026
This week on the Game Developer Podcast we’re diving into the world of co-development. Co-development is the practice of hiring external companies to support a game project.
Sometimes described as “outsourcing” or “external development,” co-development is increasingly becoming a more integrated practice, helping developers collaborate while distributing risk across different corporate entities.
As the industry looks to recover from years of layoffs, can a broader constellation of smaller studios working together continue to produce big-budget games? We’re talking to Sweet Baby Inc. CEO Kim Belair, Blackbird Interactive Rory McGuire, and Wolfjaw Studios CEO Mitch Patterson about their experiences in the co-development business, what works well about the model, and where there’s room to improve.
Learn more about Sweet Baby Inc: https://sweetbabyinc.com/
Learn more about Blackbird Interactive: https://blackbirdinteractive.com/
Learn more about Wolfjaw Studios: https://wolfjawstudios.com/
- - -
The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial
Music by Mike Meehan
Edited by Pierre Landriau
