
Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer senior editor Bryant Francis. Music by Mike Meehan. Published every other Friday.
Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer senior editor Bryant Francis. Music by Mike Meehan. Published every other Friday.
Episodes

Friday May 01, 2026
#69 - We tested the Steam Controller ft. Alessandro Fillari
Friday May 01, 2026
Friday May 01, 2026
This week on the Game Developer podcast, we’re diving into Valve’s newest piece of hardware: the Steam Controller. The company behind Steam provided Game Developer with a pair of controllers to stress-test their capabilities, so we recruited regular contributor Alessandro Fillari to help us analyze the new device.
We stress-tested the controller on first-person shooters, triple-A action games, colony sims, and real-time strategy games. For the most part, the controller impressed us—but what impact do we think it will have on the market? Who will want to pony up for a premium PC controller? These and other questions will be answered on today’s episode.
Read more from Alessandro Fillari: https://afillari.pressfolios.com/
Learn more about the Steam Controller: https://store.steampowered.com/sale/steamcontroller
Read more of our Steam Controller coverage: https://www.gamedeveloper.com/pc/-millimeters-matter-inside-the-steam-controller-s-flawless-physical-design
(Note: this episode was recorded before Valve revealed the price of the Steam Controller)
Disclaimer: This episode was recorded before Valve unveiled the release date and pricing of the Steam Controller
Game Developer, Omdia, and GDC Festival of Gaming are sibling organizations under Informa.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
Learn More at https://www.gamedeveloper.com
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Music by Mike Meehan
Edited by Pierre Landriau

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